miércoles, 2 de junio de 2010

Las redes sociales y el entretenimiento

Social Networks become social entertainment

Estoy seguro que ya todos han escuchado hablar de que las redes sociales se han convertido en fuente de entretenimiento. En este sentido, un estudio reciente plantea que los consumidores por sí mismos son generadores de entretenimiento y que el verdadero reto para las marcas es entender qué es entretenimiento para el consumidor. Si el entretenimiento surge de la interacción con los amigos a través de las redes, entonces dónde quedan las marcas. Finalmente, se rescata la idea de que es necesario generar contenido para atraer la atención de los consumidores. El contenido puede ser manipulado por los usuarios y convertirse en fuente de entretenimiento.

Échenle un ojo a esto. Creo que necesitamos pensar en nuevas formas de hablarle al consumidor si queremos ser relevantes en sus vidas..
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A recent survey released by Edelman examined the evolution of consumers’ perceptions of the Internet as an entertainment medium, and not just a source of information. While this broad statement may seem obvious to many working directly in the digital media space, the implications of this evolution for how consumers define and consume entertainment – and the factors they value and are inclined to pay for – merit further consideration for any brand looking to entertain and engage consumers.

According to Edelman and AdWeek:

  • When asked “What sources of entertainment do you turn to most often?” 32 percent of U.S. respondents cited the Internet
  • That put it second only to TV (58 percent), with movies (28 percent), radio (17 percent) and music/CDs (14 percent) each drawing fewer votes
  • When asked whether they “consider social-networking sites to be a form of entertainment,” 58 percent said they do, vs. 36 percent saying they don’t and the rest unsure
  • Among 18-24-year-olds, 73 percent classified social networking sites as an entertainment source
  • When asked about whether a half-dozen entertainment sources “provide excellent, very good, good, fair or poor value in entertainment”, the highest excellent/very good vote (40 percent) went to “social networking sites”
  • Social networking sites were ranked ahead head of “film producers/movie studios” (37 percent), “music companies” (34 percent), “gaming companies” (32 percent), “cable television providers” (32 percent) and “satellite television providers” (31 percent) in terms of their entertainment value

What is important about this perception of social media as entertainment is that it places other consumers in the role of entertainer – and not just the professional entertainment industry. It also challenges brands to truly understand what it is that consumers regard as entertaining. After all, if a consumer can derive that enjoyment from their peers, then why go to a brand – unless that brand has true insight, and a pulse on how people want to be entertained?

To this end, Edelman also sought to identify the factors that matter most to consumers in buying and consuming entertainment;

  • Eighty-seven percent rated “my personal enjoyment of the entertainment” as extremely or somewhat important, putting it atop the hierarchy of considerations
  • Close behind were “excellent visual or sound quality of the entertainment” (86 percent), “being able to purchase the entertainment easily” (83 percent), “the hours of enjoyment the entertainment will provide” (81 percent) and “being able to access the entertainment immediately” (80 percent)
  • Perhaps surprisingly, fewer respondents valued “the number of devices with which I can access the entertainment” (65 percent), “having unrestricted ability to share or make copies of the entertainment legally” (53 percent) or “popularity of the entertainment” (50 percent).
  • Consumers are willing to trade advertising for free content: When asked which of a number of things they’d “be willing to sacrifice in order to get entertainment for free,” the highest number of votes (47 percent) went to “advertisement-free entertainment”
  • At the very bottom of the list of things people would sacrifice in order to get entertainment for free (chosen by just 13 percent) was “privacy of my personal information.”
  • Consumers continue to be willing to pay for entertainment: Four in 10 respondents said they “personally spend” more than $50 on buying entertainment in “a typical month,” including 12 percent who spend $76-100 and another 12 percent who spend more than $100.

martes, 25 de mayo de 2010

Psicología y Publicidad

Definitivamente la publicidad ha dado un vuelco importante en los últimos años y cada vez más se encuentra orientada hacia el consumidor. La publicidad busca no solo satisfacer necesidades sino también deseos.
Por otro lado, es interesante como los psicólogos se han ido volcando cada vez más al estudio del consumidor y están viendo a la Publicidad como un campo de trabajo perfecto para estudiar la conducta humana y poner en práctica teorías sociales y actitudinales que antes solo eran aplicadas en ciertos contextos.
Sin embargo, esta unión entre psicología y publicidad no es nada nuevo y para muestra un extracto de un artículo escrito en 1901 por un publicista:

"The time is not far away when the advertising writer will find out the inestimable benefits of a knowledge of psychology. The preparation of copy has usually followed the instincts rather than the analytical functions. An advertisement has been written to describe the articles which it was wished to place before the reader; a bit of cleverness, an attractive cut, or some other catchy device has been used, with the hope that the hit or miss ratio could be made as favorable as possible. But the future must needs be full of better methods than these to make advertising advance with the same rapidity as it has during the latter part of the last century. And this will come through a closer knowledge of the psychological composition of the mind. The so-called 'students of human nature' will then be called successful psychologists, and the successful advertisers will be likewise termed psychological advertisers. The mere mention of psychological terms, habit, self, conception, discrimination, association, memory, imagination and perception, reason, emotion, instinct and will, should create a flood of new thought that should appeal to every advanced consumer of advertising space."

Esto solo nos demuestra una cosa. La psicología siempre ha estado ahí, lo que pasa es que nunca se supo cómo utilizarla para el beneficio de las marcas y los consumidores. Pero eso está cambiando...
En nuestras manos está el hacer algo diferente, algo real, una comunicación hecha por personas para personas, en la cual las marcas juegan un papel simbólico expresando aquello que los consumidores desean y necesitan ver.

Es todo por ahora...